Friday, June 5, 2015

Blog Assignment: Impact of Technology and Multimedia


What impact does technology and multimedia have on online learning environments?

Technology and multimedia can enhance online learning environments in many ways by facilitating the learning process through appealing to the multiple styles of learning.  Additionally, technology and multimedia can help with learner engagement.  Because online learning lacks the human interaction of a traditional classroom, the use of games, video, and simulation helps with interactivity.

What are the most important considerations an online instructor should make before implementing technology?

Ideally, the technology should be accessible to all learners.  Consideration should be given to technology access and proficiency levels of the learners.  Additionally, the instructor needs to make certain that the technology and multimedia used actually supports the content of the course and does not serve as a distraction to the learner.

What implications do usability and accessibility of technology tools have for online teaching?

Essentially, usability and accessibility are key in that if learners are unable to make use of the technology and multimedia, it will frustrate and disengage them.  Also, there will be a loss of course content if learners cannot access the tools.

What technology tools are most appealing to you for online teaching as you move forward in your career in instructional design?

I am very interested in the integration of both video and games.  I feel as though both of these tools add a personal and engaging touch to what could be an otherwise impersonal experience.

2 comments:

  1. “Instruction should be focused on the needed content rather than including peripheral information that can be distracting” (Morrison & Ross & Kalman & Kemp, 2013). Distractions in content can cause extraneous cognitive overload, as instructional designers it is imperative that we use multimedia and technology to enhance and not hinder the learning experience.
    Reference
    Morrison, G., Ross, S., Kalman, H., Kemp, J. (2013). Designing effective instruction: Seventh edition. John Wiley & Sons, Inc.

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  2. Jason,

    Any consideration given to integrating virtual worlds? I'm beginning to see how interactive virtual worlds could be an effective and affordable training solution for corporations.

    Brenda

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